Fireworks 8:
Advanced
Topic-Level Outline
Days: 1
Prerequisites: Fireworks
8: Basic or equivalent experience
Unit 1: Complex shapes and paths
Topic A:0 Freeform drawing
A-1: Using the Vector Path tool
A-2: Using the Redraw Path tool
A-3: Using the Freeform tool
A-4: Using the Reshape Area tool
Topic B:0 The Pen tool
B-1: Creating paths with the Pen tool
B-2: Adjusting anchor point handles
B-3: Adding anchor points to a path
Unit 2: Layering and blending
Topic A:0 Layers
A-1: Creating new layers
A-2: Hiding and locking layers
A-3: Duplicating layers
A-4: Changing stacking order
Topic B:0 The grid
B-1: Setting up a grid
B-2: Aligning items to a grid
Topic C:0 Masking and blending modes
C-1: Creating basic masks
C-2: Creating a grayscale vector mask
C-3: Manipulating mask objects
C-4: Blending an item with underlying content
Unit 3: Effects and image adjustments
Topic A:0 Styles
A-1: Applying a style
A-2: Creating a custom style
Topic B:0 Graphic symbols
B-1: Creating graphic symbols
B-2: Updating a graphic symbol
Topic C:0 Adjusting images
C-1: Adjusting contrast with levels
C-2: Sharpening an image
C-3: Fine-tuning tonal ranges with curves
Topic D:0 Retouching images
D-1: Removing red eye
D-2: Altering a bitmap image with the Rubber Stamp tool
Unit 4: Interactive graphics
Topic A:0 Buttons
A-1: Creating a button symbol
A-2: Applying button states
A-3: Previewing buttons
A-4: Editing button instances
Topic B:0 Rollover effects
B-1: Creating polygon slices
B-2: Establishing rollover graphics
B-3: Creating a simple rollover
B-4: Creating rollovers for overlapping slices
B-5: Creating disjoint rollovers
Topic C:0 Pop-up menus
C-1: Creating pop-up menu entries
C-2: Formatting pop-up menu entries
C-3: Editing Pop-up menus
C-4: Updating a style sheet
Topic D:0 Image maps
D-1: Creating an image map
Unit 5: Animation
Topic A:0 Frame-by-frame animation
A-1: Exploring an animation
A-2: Opening multiple files as frames
A-3: Copying content to multiple frames
A-4: Duplicating and editing frames
Topic B:0 Automated animation
B-1: Creating animation symbols
B-2: Adjusting animation symbol instances
B-3: Tweening graphic symbol instances
B-4: Editing multiple frames using onion skinning
Topic C:0 Exporting animations
C-1: Testing an animation
C-2: Exporting an animation
Unit 6: Efficiency boosters
Topic A:0 The Find panel
A-1: Finding and replacing a color
Topic B:0 The History panel
B-1: Replaying recorded steps
B-2: Creating a command
Topic C:0 Automation
C-1: Exporting multiple files by using a batch process
C-2: Running scripts
Topic D:0 Custom keyboard shortcuts
D-1: Creating a custom keyboard shortcut